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  • Mecca 6 is a non-exhaustive visual journey through ten years of Crédac programming (2003-2013). It is primarily a game based on iconography and memory, exhibition and collection. It is a visual promenade for the reader to make his way and build their own matches. (...)

    A discovery for the casual visitor or a remembrance of past appointments for the faithful observer, Mecca 6 explores some recurrent concerns such as the folds of memory, sedimentation, analysis through revelation, entropy (science of disorder measure, synonymous with transformation and degradation) and the idea of origin: buried, forgotten, revealed, fantasy, virtual or even invented, starting and concluding the human adventure.

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